Current operating systems are already proficient at managing certain system resources, such as the CPU, memory, and disk. But on interactive mobile devices, users care more about resources such as time, battery life, and money, that are unmanaged or poorly managed by today’s smartphone platforms. It is the degree to which mobile devices effectively manage these human-facing resources that determines a user’s quality of experience (QoE), and it is QoE which should drive not just policy, but decisions on mobile devices. To meet smartphone users' expectations, it is necessary to design systems that can accurately measure and understand QoE, and make decisions based on QoE.
In this seminar we will both explore ways to quantify QoE and approaches to improving it. We will read a series of papers related to QoE or tools that might help us understand or improve QoE. Students will also work in teams on several projects related to our group’s ongoing work in this area. Our goal will be to begin projects which may lead to full-length publications in the spring.